Dark souls dnd homebrew12/18/2023 ![]() ![]() When you hit with this weapon you deal an additional 1d4 force damage and additional force damage equal to your Intelligence modifier. Weapon(Greatsword), Legendary (requires attunement) I would consider these new weapon archetypes meaning feel free to craft more powerful version as special weapons for your team. When you choose slashing, each time you take the attack action you can attack one additional time using the other blade dealing 1d4 damage each. When you choose piercing you deal 1d8 damage. – Special: You can choose whether to deal slashing or piercing damage with this weapon. ![]() Twin Blade: 1d4/1d8 Slashing/Piercing | 6lb. – Special: Requires 13 Strength to wield. | Ammunition (range 200/800), heavy, two-handed – Special: Add both Strength and Dexterity modifiers to damage dealt. ![]() | Finesse, heavy, two-handedĬaestus: 1d4 Bludgeoning | 1lb. – Special: When your attack misses you still deal damage equal to your damage modifier.Ĭurved Greatsword: 1d10 Slashing | 6lb. You must declare you’re going to use the effect before the attack total is announced. If the attack misses you can make one weapon attack. – Special: Spend reaction to increase AC by 3. These are all considered Martial Weapons: Dark Souls is well known for its variety of weapons and magicks so I’d like to try and transcribe some of the weapons to D&D for people looking for a bit of variety. Its my favorite game of all time and I have a bit of an obsession with it. If you’ve listened to the podcast for two minutes you’ll probably have heard me mention Dark Souls in some shape or form. So I’d like to share a few of my ideas: D&D & Dark Souls Weapons: Dungeons and Dragons, while having a rule set, greatly encourages this type of behavior and a community of “homebrewing” has formed. Being an aspiring game developer, I can’t help but come up with my own ideas for how certain mechanics should work or new ideas on less fleshed out mechanics. I haven’t been playing for too long, being introduced with the release of the fifth edition of Dungeons and Dragons or D&D 5e, but it has thoroughly taken over my life. Like actual Role Playing Games, though now typically referred to as Tabletop RPGs or Pen and Paper RPGs. Items and spells could be pared down to only those available in Dark Souls, which might result in streamlined healing mechanics with the Estus Flask, and limit magic to abilities that already mesh with the setting.I am a huge fan of RPGs. ![]() Following the lead of the games, every player character could be made a Hollow in lieu of choosing a D&D race, though many D&D 5e classes will still be viable. Luckily, the game mechanics and world of Dark Souls offer an opportunity for a streamlined tabletop experience, albeit one that will heavily emphasize combat encounters over role-playing. SnicklefritzSkad's campaign is impressively thorough but may appear daunting to those who have only surface-level knowledge in either Dark Souls or D&D 5e. For instance, 5e gold and experience points have been combined into souls, which can be spent like currency or used to level up, just like in Dark Souls custom rules have been made for the repeated deaths that have become synonymous with Dark Souls, and dying results in hollowing mechanics long rests have been replaced with bonfires, which cause enemies to reappear like in the video games. Some important D&D homebrew rules that SnicklefritzSkad made have to do with how souls, death, and bonfires work. Instead of adapting one of the games in the Dark Souls trilogy directly, they chose to set up their own narrative, one which takes place " well over a million years into the future from Dark Souls 3." This lets them create their own dungeons, encounters, and villains, but they've made several significant changes to the 5e ruleset, many of which would have to be adopted in some form in order for a prospective Dark Souls D&D campaign. Related: Why The Open-World D&D Video Game Shouldn’t Be In The Forgotten Realmsīack in 2018, Reddit user SnicklefritzSkad shared a look into their Dark Souls-inspired campaign. However, a Dark Souls D&D 5e campaign will have to make some significant changes to the 5e rules. The fantasy settings of both D&D and Dark Souls make them fairly compatible, though, allowing DMs to lean one way or another to borrow items, spells, enemies, and dungeons. Adopting an existing setting for a D&D campaign can help quicken the preparation process, but it's still a lot of work, especially when the source material is steeped in obscure lore and signature game mechanics like Dark Souls. ![]()
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